Project Status | Stopped |
Project Type | Personal |
Project Duration | ~2 months |
Software Used | Visual Studio |
Languages Used | C++, Qt |
(Art credit: https://sketchfab.com/models/e...)
This project was one of my first experiments with the DirectX 11 API.
It uses a set of PBR shaders, for which the metalness and roughness are defined as floats, and editable through input.
For the rest it's a pretty basic renderer, it supports input through XInput and the libraries from the PlayStation 4 SDK, has all of its APIs abstracted to a level where it's possible to implement support for multiple platforms, and a basic Qt implementation that allows the user to change different rendering modes:
(Art credit: https://sketchfab.com/models/a...)